package context

import (
	"autobattle/battle_map"
	"autobattle/battle_obj"
)

type Context struct {
	BattleID  int64
	T1        []battle_obj.Character
	T2        []battle_obj.Character
	BattleMap *battle_map.BattleMap
}

func NewContext() *Context {
	return &Context{}
}
